Intel® Open Image Denoise
High-Performance Denoising Library for Ray Tracing
Intel Open Image Denoise Overview
Intel Open Image Denoise is an open source library of high-performance, high-quality denoising filters for images rendered with ray tracing. Intel Open Image Denoise is part of the Intel® oneAPI Rendering Toolkit and is released under the permissive Apache 2.0 license.
The purpose of Intel Open Image Denoise is to provide an open, high-quality, efficient, and easy-to-use denoising library that allows one to significantly reduce rendering times in ray tracing based rendering applications. It filters out the Monte Carlo noise inherent to stochastic ray tracing methods like path tracing, reducing the amount of necessary samples per pixel by even multiple orders of magnitude (depending on the desired closeness to the ground truth). A simple but flexible C/C++ API ensures that the library can be easily integrated into most existing or new rendering solutions.
At the heart of the Intel Open Image Denoise library is a collection of efficient deep learning based denoising filters, which were trained to handle a wide range of samples per pixel (spp), from 1 spp to almost fully converged. Thus it is suitable for both preview and final-frame rendering. The filters can denoise images either using only the noisy color (beauty) buffer, or, to preserve as much detail as possible, can optionally utilize auxiliary feature buffers as well (e.g. albedo, normal). Such buffers are supported by most renderers as arbitrary output variables (AOVs) or can be usually implemented with little effort.
Although the library ships with a set of pre-trained filter models, it is not mandatory to use these. To optimize a filter for a specific renderer, sample count, content type, scene, etc., it is possible to train the model using the included training toolkit and user-provided image datasets.
Intel Open Image Denoise supports Intel® 64 architecture based CPUs and compatible architectures, and runs on anything from laptops, to workstations, to compute nodes in HPC systems. It is efficient enough to be suitable not only for offline rendering, but, depending on the hardware used, also for interactive ray tracing.
Intel Open Image Denoise internally builds on top of Intel oneAPI Deep Neural Network Library (oneDNN), and automatically exploits modern instruction sets like Intel SSE4, AVX2, and AVX-512 to achieve high denoising performance. A CPU with support for at least SSE4.1 is required to run Intel Open Image Denoise.
Support and Contact
Intel Open Image Denoise is under active development, and though we do our best to guarantee stable release versions a certain number of bugs, as-yet-missing features, inconsistencies, or any other issues are still possible. Should you find any such issues please report them immediately via the Intel Open Image Denoise GitHub Issue Tracker (or, if you should happen to have a fix for it, you can also send us a pull request); for missing features please contact us via email at firstname.lastname@example.org.
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Changes in v1.2.2:
- Fixed unhandled exception when canceling filter execution from the progress monitor callback function
Changes in v1.2.1:
- Fixed tiling artifacts when in-place denoising (using one of the input images as the output) high-resolution (> 1080p) images
- Fixed ghosting/color bleeding artifacts in black regions when using albedo/normal buffers
- Fixed error when building as a static library (
- Fixed compile error for ISPC 1.13 and later
- Fixed minor TBB detection issues
- Fixed crash on pre-SSE4 CPUs when using some recent compilers (e.g. GCC 10)
- Link C/C++ runtime library dynamically on Windows too by default
- Renamed example apps (
- Added benchmark app (
- Fixed random data augmentation seeding in training
- Fixed training warning with PyTorch 1.5 and later
Changes in v1.2.0:
- Added neural network training code
- Added support for specifying user-trained models at runtime
- Slightly improved denoising quality (e.g. less ringing artifacts, less blurriness in some cases)
- Improved denoising speed by about 7-38% (mostly depending on the compiler)
OIDN_STATIC_RUNTIMECMake option (for Windows only)
- Added support for OpenImageIO to the example apps (disabled by default)
- Added check for minimum supported TBB version
- Find debug versions of TBB
- Added testing
Changes in v1.1.0:
RTLightmapfilter optimized for lightmaps
hdrScalefilter parameter for manually specifying the mapping of HDR color values to luminance levels
Changes in v1.0.0:
- Improved denoising quality
- More details preserved
- Less artifacts (e.g. noisy spots, color bleeding with albedo/normal)
maxMemoryMBfilter parameter for limiting the maximum memory consumption regardless of the image resolution, potentially at the cost of lower denoising speed. This is internally implemented by denoising the image in tiles
- Significantly reduced memory consumption (but slightly lower performance) for high resolutions (> 2K) by default: limited to about 6 GB
overlapfilter parameters that can be queried for manual tiled denoising
verbosedevice parameter for setting the verbosity of the console output, and disabled all console output by default
- Fixed crash for zero-sized images
Changes in v0.9.0:
- Reduced memory consumption by about 38%
- Added support for progress monitor callback functions
- Enabled fully concurrent execution when using multiple devices
- Clamp LDR input and output colors to 1
- Fixed issue where some memory allocation errors were not reported
Changes in v0.8.2:
- Fixed wrong HDR output when the input contains infinities/NaNs
- Fixed wrong output when multiple filters were executed concurrently on separate devices with AVX-512 support. Currently the filter executions are serialized as a temporary workaround, and a full fix will be included in a future release.
OIDN_STATIC_LIBCMake option for building as a static library (requires CMake 3.13.0 or later)
- Fixed CMake error when adding the library with add_subdirectory() to a project
Changes in v0.8.1:
- Fixed wrong path to TBB in the generated CMake configs
- Fixed wrong rpath in the binaries
- Fixed compile error on some macOS systems
- Fixed minor compile issues with Visual Studio
- Lowered the CPU requirement to SSE4.1
- Minor example update
Changes in v0.8.0:
- Initial beta release